Author: Topmax

My name is Top (Paniti Thongsima), an international student at University of Wollongong.

The Project Re-Examining and Reflecting

TOPMAX

This week, I am starting to do some deeper research into the two differences foods [sausage sizzle and Pavlova] and I get to look back on my older blog post ‘Project Proposal: The Foods’. It is outlining my digital artefact that is about Australian foods culture. There is one aspect that I picked up straight away from the reading; that is my lack of understanding on my selected foods. In the first blog, I clearly didn’t know anything much about sausage sizzle and Pavlova. I was thinking that the reason why they are Australian icon because they are tasty and they are in Australia but there are so much more than that.

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I did some research into Pavlova; I found out that this Australian dessert has a long relationship between people in Australia and New Zealand. According to [BBC – Asia Pacific] the dessert [meringue, cream…

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Project Proposal: The Foods

TOPMAX

Over the past weeks, I’ve been thinking about the final work for this subject ‘Digital Asia’ but have been difficult for me since I am Asian and I have been well experiencing most of the Asian cultures from K and J pop, Asian foods, anime, gaming, films, and more. This would not be interesting for me to experiencing the old aspect and study about it again. So I came up with my idea, is to reverse it since I’m Asian why not making myself try some iconic Australian foods. This been said that my project going to be about the exposure to Australian foods. I like the foods idea because when I first came to Australia for my university degree. I always have a curiosity about Australian foods because Australia is a new-formed country [late 18th century] comparing to many Asian countries, meaning that there are many different and…

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Re-Examining the Autoethnography and THE STATE OF PALAY

TOPMAX

Ellis. (2011)“Approach to research and writing that seeks to describe and systematically analyses personal experience in order to understand cultural experience.”

Time for me to get back to work and re-thinking about the first post for DIGC330, “AUTOETHNOGRAPHY AND THE PLAY OF STATE.” First, lets rundown an “autoethnography.” It is a research method in which the researcher using their reflection and personal experiences to write a story that give meaning and understanding to wider cultural, social and political.

starcraft-fastest-zerg-protoss[StarCraft I]

In the first post, I listed my thoughts about; different perspective in ‘sport’, gender equality, and friendship on the film “State of Play” [South Korean film by Steven Dhoedt in 2013]. The film is a documentary of a 3 young men [beginner, semi pro, and the pro] gaming the StarCraft I. In my last blog, I didn’t go deep in details on my thoughts because…

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AUTOETHNOGRAPHY AND THE PLAY OF STATE

TOPMAX

First, let start with Autoethnography. It was a new term for me and took me a little bit of study to understand. Over the past weeks many people that I have come across and see me doing research about autoethnography, all asking me the same question about its meaning. What I told them is what I understand from Digital Asia seminars and the reading “Autoethnography: An overview” by Ellis, Adams, Bochner. Autoethnography is a research method in which the researcher using their reflection and personal experience to write a story that gives meaning and understanding to wider cultural, social, and political.

In the second week I get to watch STATE OF PLAY (2013), by Steven Dhoedt. It is the documentary of a young Korean boys StarCraft player who chooses their career to be professional gamer as the top players can earn a lot of money. At the beginning of the movie…

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